@article{MD40B99AB, title = "Crack Map Synthesis Using Primitives and a Guidance Vector Field", journal = "Journal of KIISE, JOK", year = "2018", issn = "2383-630X", doi = "10.5626/JOK.2018.45.10.996", author = "Hyojin Jung,Yuna Jeong,Sungkil Lee", keywords = "crack,crack map,height map,primitive,synthesis", abstract = "Cracks effectively show surface changes caused by weather or impacts. In general, crack rendering uses physically-based simulations. However, these approaches require huge computational cost, and it is hard to intuitively obtain non-physical effects. This paper presents a crack-map synthesis technique based on crack-map primitives and a guidance vector field. Diverse crack patterns are pre-defined as height maps. Their placements are determined by the Perlin noise-based guidance vector field. The output crack map is defined as a composite of primitives. When multiple primitives exist in the same area, the lowest of their heights is selected. Unlike other physically-based rendering approaches that have previously been used, our primitive-based approach allows us to easily obtain intuitive crack effects as desired." }