Implementation of Adaptive Navigation for NPCs in Computer Games
Vol. 43, No. 2, pp. 222-228, Feb. 2016
Abstract
Statistics
Cumulative Counts from November, 2022
Multiple requests among the same browser session are counted as one view. If you mouse over a chart, the values of data points will be shown.
Multiple requests among the same browser session are counted as one view. If you mouse over a chart, the values of data points will be shown.
|
Cite this article
[IEEE Style]
E. Kim, H. Kim, K. Yu, "Implementation of Adaptive Navigation for NPCs in Computer Games," Journal of KIISE, JOK, vol. 43, no. 2, pp. 222-228, 2016. DOI: .
[ACM Style]
Eunsol Kim, Hyeyeon Kim, and Kyeonah Yu. 2016. Implementation of Adaptive Navigation for NPCs in Computer Games. Journal of KIISE, JOK, 43, 2, (2016), 222-228. DOI: .
[KCI Style]
김은솔, 김혜연, 유견아, "컴퓨터 게임의 NPC를 위한 적응적 경로 이동의 구현," 한국정보과학회 논문지, 제43권, 제2호, 222~228쪽, 2016. DOI: .
[Endnote/Zotero/Mendeley (RIS)] Download
[BibTeX] Download
Search

Journal of KIISE
- ISSN : 2383-630X(Print)
- ISSN : 2383-6296(Electronic)
- KCI Accredited Journal
Editorial Office
- Tel. +82-2-588-9240
- Fax. +82-2-521-1352
- E-mail. chwoo@kiise.or.kr