Churn Analysis of Maximum Level Users in Online Games
Vol. 44, No. 3, pp. 314-322, Mar. 2017
Abstract
Statistics
Cumulative Counts from November, 2022
Multiple requests among the same browser session are counted as one view. If you mouse over a chart, the values of data points will be shown.
Multiple requests among the same browser session are counted as one view. If you mouse over a chart, the values of data points will be shown.
|
Cite this article
[IEEE Style]
K. Park and M. Cha, "Churn Analysis of Maximum Level Users in Online Games," Journal of KIISE, JOK, vol. 44, no. 3, pp. 314-322, 2017. DOI: .
[ACM Style]
Kunwoo Park and Meeyoung Cha. 2017. Churn Analysis of Maximum Level Users in Online Games. Journal of KIISE, JOK, 44, 3, (2017), 314-322. DOI: .
[KCI Style]
박건우, 차미영, "온라인 게임 내 최고 레벨 유저의 이탈 분석," 한국정보과학회 논문지, 제44권, 제3호, 314~322쪽, 2017. DOI: .
[Endnote/Zotero/Mendeley (RIS)] Download
[BibTeX] Download
Search

Journal of KIISE
- ISSN : 2383-630X(Print)
- ISSN : 2383-6296(Electronic)
- KCI Accredited Journal
Editorial Office
- Tel. +82-2-588-9240
- Fax. +82-2-521-1352
- E-mail. chwoo@kiise.or.kr