Search : [ keyword: human motion authoring ] (2)

Joint Sphere based 3D Animation Motion Authoring for Joint Units

Jieun Lee, Taehwan Kwon, Youngho Chai

http://doi.org/10.5626/JOK.2021.48.4.453

Research that creates natural human movement in the motion work of 3D animation is progressing in various fields with the development of technology. For more natural and realistic animation, numerous animators have worked directly on the Key-frame or received motion capture to author the motion. However, since the process of making several keys per second or measuring the motion with a sensor is an inefficient process despite simple motion authoring and modification, it is necessary to solve the problems for simple motion modification. In this study, we have analyzed the existing motion authoring method, Key-frame animation, and motion capture. Also, we propose a new motion authoring method that complements the disadvantages of the existing method. The human movement is recorded through the joint - sphere attached to each joint of 3D character and the recorded pattern and motion are revised. As the motion is modified through trajectory modification, the rotation angle and joints of each part of the model do not need to be adjusted one by one. Apparently, there is an increase in convenience along with the reduction in the working time compared to the existing motion authoring system.

Partial Movement Authoring for a Reconfigurable Motion Capture

Seonghun Kim, Yangkyu Lim, Youngho Kim, Youngho Chai

http://doi.org/10.5626/JOK.2019.46.10.989

Research on human motion perception has progressed along with the development of technology. The demand for the gesture recognition is increasing daily. In motion capture, data on each part of the body are acquired by using a sensor or camera in order to realize a natural movement as an actual motion. However, it is inefficient to use the sensor every time motion data must be obtained or to make repeat measures because of slight differences in motion. In addition, various problems must be solved in order to transfer the stored data to another person or modify it use for another action.
In this paper, we studied the trends of motion recognition research and analyzed characteristics of the motion reproduction method using keyframe animation and the Labanotation motion recording method. In addition, we proposed an action authoring method which addresses the disadvantages of the existing methods. By visualizing and recording the pattern of partial motions in the units of the images, it is possible to reconstruct other motions, including the meaning of the motion.


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