Search : [ keyword: viewpoint selection ] (1)

User-Weighted Viewpoint/Lighting Control for Multi-Object Scene

Taemoon Kim, Sungkil Lee

http://doi.org/10.5626/JOK.2018.45.9.888

In computer graphics, viewpoint selection for objects in a scene has been performed by evaluating the goodness of sampled viewpoints. Since the definition of a good viewpoint varies according to the user’s purpose, various measurements such as entropy and mesh saliency have been used. In this paper, we propose a method of selecting the best viewpoint and lighting for a multi-object scene, based on the user-assigned importance of each object. After sampling a viewpoint and lighting from the surrounding sphere of the scene, we render the images by combining the sampled viewpoint and lighting. We then select the best result that coincides with user-assigned importance by quantifying the saliency of each object in the rendered image. While this technique has the disadvantage of high computation cost due to the need to render combinations of viewpoints and lighting, it obtains the viewpoint and lighting most suitable for the user`s needs. In order to minimize the computation cost, an object-by-object pixel classification technique on GPU is also proposed in this paper.


Search




Journal of KIISE

  • ISSN : 2383-630X(Print)
  • ISSN : 2383-6296(Electronic)
  • KCI Accredited Journal

Editorial Office

  • Tel. +82-2-588-9240
  • Fax. +82-2-521-1352
  • E-mail. chwoo@kiise.or.kr