Crack Map Synthesis Using Primitives and a Guidance Vector Field 


Vol. 45,  No. 10, pp. 996-1003, Oct.  2018
10.5626/JOK.2018.45.10.996


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  Abstract

Cracks effectively show surface changes caused by weather or impacts. In general, crack rendering uses physically-based simulations. However, these approaches require huge computational cost, and it is hard to intuitively obtain non-physical effects. This paper presents a crack-map synthesis technique based on crack-map primitives and a guidance vector field. Diverse crack patterns are pre-defined as height maps. Their placements are determined by the Perlin noise-based guidance vector field. The output crack map is defined as a composite of primitives. When multiple primitives exist in the same area, the lowest of their heights is selected. Unlike other physically-based rendering approaches that have previously been used, our primitive-based approach allows us to easily obtain intuitive crack effects as desired.


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  Cite this article

[IEEE Style]

H. Jung, Y. Jeong, S. Lee, "Crack Map Synthesis Using Primitives and a Guidance Vector Field," Journal of KIISE, JOK, vol. 45, no. 10, pp. 996-1003, 2018. DOI: 10.5626/JOK.2018.45.10.996.


[ACM Style]

Hyojin Jung, Yuna Jeong, and Sungkil Lee. 2018. Crack Map Synthesis Using Primitives and a Guidance Vector Field. Journal of KIISE, JOK, 45, 10, (2018), 996-1003. DOI: 10.5626/JOK.2018.45.10.996.


[KCI Style]

정효진, 정유나, 이성길, "프리미티브와 안내 벡터필드 기반 균열맵 합성," 한국정보과학회 논문지, 제45권, 제10호, 996~1003쪽, 2018. DOI: 10.5626/JOK.2018.45.10.996.


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