A Markov Game based QoS Control Scheme for the Next Generation Internet of Things 


Vol. 42,  No. 11, pp. 1423-1429, Nov.  2015


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  Abstract

The Internet of Things (IoT) is a new concept associated with the future Internet, and it has recently become a popular concept to build a dynamic, global network infrastructure. However, the deployment of IoT creates difficulties in satisfying different Quality of Service (QoS) requirements and achieving rapid service composition and deployment. In this paper, we propose a new QoS control scheme for IoT systems. The Markov game model is applied in our proposed scheme to effectively allocate IoT resources while maximizing system performance. The results of our study are validated by running a simulation to prove that the proposed scheme can promptly evaluate current IoT situations and select the best action. Thus, our scheme approximates the optimum system performance.


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  Cite this article

[IEEE Style]

S. Kim, "A Markov Game based QoS Control Scheme for the Next Generation Internet of Things," Journal of KIISE, JOK, vol. 42, no. 11, pp. 1423-1429, 2015. DOI: .


[ACM Style]

Sungwook Kim. 2015. A Markov Game based QoS Control Scheme for the Next Generation Internet of Things. Journal of KIISE, JOK, 42, 11, (2015), 1423-1429. DOI: .


[KCI Style]

김승욱, "미래 사물인터넷을 위한 마르코프 게임 기반의 QoS 제어 기법," 한국정보과학회 논문지, 제42권, 제11호, 1423~1429쪽, 2015. DOI: .


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