Search : [ author: 문민재 ] (2)

Real-time Multimodal Audio-to-Tactile Conversion System for Playing or Watching Mobile Shooting Games

Minjae Mun, Gyeore Yun, Chaeyong Park, Seungmoon Choi

http://doi.org/10.5626/JOK.2023.50.3.228

This study presents a real-time multimodal audio-to-tactile conversion system for improving user experiences when users play or watch first-person shooting games with a mobile device. The system detects whether sounds from the mobile devices are appropriate to provide haptic feedback in real-time and provides vibrotactile feedback, mainly used for conventional haptic feedback, and impact effects of short and strong force as well. To this end, we confirmed the suitability of the impact haptic feedback compared to the vibrotactile feedback for shooting games. We implemented two types of impulsive sound detectors using psychoacoustic features and a support vector machine. We found that our detectors outperformed the one from a previous study. Lastly, we conduct a user study to evaluate our system. Results showed that our system could significantly improve user experiences.

Multimodal Haptic Rendering for Interactive VR Sports Applications

Minjae Mun, Seungjae Oh, Chaeyong Park, Seungmoon Choi

http://doi.org/10.5626/JOK.2022.49.2.97

This study explores how to deliver realistic haptic sensations for virtual collision events in virtual reality (VR). For this purpose, we implemented a multifaceted haptic device that produced both vibration and impact and designed a haptic rendering method combining the simulated interactions of a physics engine and the collision data of real objects. We also designed a virtual simulation of three sports activities, billiards, ping-pong, and tennis, in which a user could interact with virtual objects having different material properties. We performed a user study to evaluate the subjective quality of the haptic feedback from three rendering conditions, vibration, impact, and multimodal of combining both, and compared it to real haptic sensations. The results suggested that each rendering condition had different perceptual characteristics. Therefore, the addition of a haptic modality can broaden the dynamic range of virtual collisions.


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