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Autoencoder-based Learning Contribution Measurement Method for Training Data Selection
Yuna Jeong, Myunggwon Hwang, Wonkyung Sung
http://doi.org/10.5626/JOK.2021.48.2.195
Despite recent significant performance improvements, the iterative process of machine-learning algorithms makes development and utilization difficult and time-consuming. In this paper, we present a data-selection method that reduces the time required by providing an approximate solution . First, data are mapped to a feature vector in latent space based on an Autoencoder, with high weight given to data with high learning contribution that are relatively difficult to learn. Finally, data are ranked and selected based on weight and used for training. Experimental results showed that the proposed method selected data that achieve higher performance than random sampling.
A Method for Training Data Selection based on LSTRf
Myunggwon Hwang, Yuna Jeong, Wonkyung Sung
http://doi.org/10.5626/JOK.2020.47.12.1192
This paper presents a data selection method that has a positive effect on learning for an efficient human-in-the-loop (HITL) process required for automated and intelligent artificial intelligence (AI) development. Our method first maps the training data onto a 2D distribution based on similarity, and then grids are laid out with a fixed ratio. By applying Least Slack Time Rate first (LSTRf) techniques, the data are selected based on the distribution consistency of the same class data within each grid. The finally selected data are used as convolutional neural network (CNN)-based classifiers to evaluate the performance. We carried out experiments on the CIFAR-10 dataset, and evaluated the effect of grid size and the number of data selected in one operation. The selected training data were compared to randomly selected data of the same size. The results verified that the smaller the grid size (0.008 and 0.005) and the greater the number selected in the single operation, the better the learning performance.
Crack Map Synthesis Using Primitives and a Guidance Vector Field
Hyojin Jung, Yuna Jeong, Sungkil Lee
http://doi.org/10.5626/JOK.2018.45.10.996
Cracks effectively show surface changes caused by weather or impacts. In general, crack rendering uses physically-based simulations. However, these approaches require huge computational cost, and it is hard to intuitively obtain non-physical effects. This paper presents a crack-map synthesis technique based on crack-map primitives and a guidance vector field. Diverse crack patterns are pre-defined as height maps. Their placements are determined by the Perlin noise-based guidance vector field. The output crack map is defined as a composite of primitives. When multiple primitives exist in the same area, the lowest of their heights is selected. Unlike other physically-based rendering approaches that have previously been used, our primitive-based approach allows us to easily obtain intuitive crack effects as desired.
Real-Time Nonlinear Lens-Flare Rendering Method Based on Look-Up Table
Sunghun Jo, Yuna Jeong, Sungkil Lee
In computer graphics, high-quality lens flares have been generated using costly offline rendering. A recent matrix-based approximation has enabled generation of high-quality lens flares suitable for real-time applications, but its quality degrades due to the lack of nonlinear patterns of lens flares. This paper introduces a method for high-quality lens-flare rendering, which includes blending of both nonlinear as well as linear patterns. The nonlinear patterns are pre-rendered or photographically captured offline and stored in a look-up table. The online stage reads only the pattern by looking up the table using a light angle, hence making its performance drop negligible while greatly improving the quality.
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