A Structured Three-Level Classification Model for Hand-Finger Gesture Recognition in Virtual Reality 


Vol. 53,  No. 3, pp. 239-247, Mar.  2026
10.5626/JOK.2026.53.3.239


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  Abstract

Hand-based interaction in virtual reality (VR) is intuitive, but vision-based hand tracking often struggles to accurately capture user intent due to issues like occlusion, lighting variations, and tracking noise. To improve the stability of existing binary (straight/bent) classification and reduce the cognitive load of multi-level schemes, this study introduces a rule-based gesture recognition framework that categorizes finger flexion into three states: straight, intermediate, and bent. A multi-view webcam setup, combined with exponential moving-average filtering, was implemented to enhance robustness against occlusion and jitter. User evaluations across three VR scenarios showed high recognition accuracy and controllability, regardless of variations in hand size or morphology. However, gestures involving unfamiliar hand shapes highlighted areas for usability improvement. These results suggest that a practical, extensible, and reliable VR gesture input system can be developed without relying on complex machine-learning models, indicating potential for broader application and future enhancements.


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  Cite this article

[IEEE Style]

S. Yoo, K. Kim, Y. Chai, "A Structured Three-Level Classification Model for Hand-Finger Gesture Recognition in Virtual Reality," Journal of KIISE, JOK, vol. 53, no. 3, pp. 239-247, 2026. DOI: 10.5626/JOK.2026.53.3.239.


[ACM Style]

Sehyeok Yoo, Kyungmin Kim, and Youngho Chai. 2026. A Structured Three-Level Classification Model for Hand-Finger Gesture Recognition in Virtual Reality. Journal of KIISE, JOK, 53, 3, (2026), 239-247. DOI: 10.5626/JOK.2026.53.3.239.


[KCI Style]

유세혁, 김경민, 채영호, "가상현실 환경의 손·손가락 제스처 인식을 위한 구조화된 3단계 분류 모델," 한국정보과학회 논문지, 제53권, 제3호, 239~247쪽, 2026. DOI: 10.5626/JOK.2026.53.3.239.


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